Blender 4x Complete Architectural Design & Animation Course

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Learn how to model, animate, and render stunning architectural projects with Blender 4x—100% free video course download now.

Chapter-wise Video Courses With Playlists

We Offer Video Courses Organized Chapter By Chapter For Easy Learning. Each Chapter Includes A Dedicated Playlist, So You Can Access All Related Videos In One Place. You Can Browse Through The List, Choose The Chapter You’re Interested In, And Select Any Video From The Playlist. Our Responsive Video Player Appears on The Same Page, Letting You Watch Your Selected Video Without Navigating Away. You Can Switch Between Chapters or Videos Anytime With Just One Click. We Designed This Layout To Save Your Time And Give You Full Control Over What You Want To Learn And When. Whether You’re Revisiting A Topic or Starting Fresh, Our Organized Structure Helps You Find Exactly What You Need Quickly. Enjoy Smooth Playback, Instant Video Switching, And A Clean Viewing Experience, All In One Convenient Page.

1 – Introduction: 1 – 1 Introduction


Chapter 1 – Introduction

  • 1 - 1 Introduction1 – 1 Introduction

Chapter 2

  • 2 - 30 Where to Get the Free and Open Source Software Blender Installation2 – 30 Where to Get the Free and Open Source Software Blender Installation
  • 3 - 31 Saving Incrementally Increasing Undo Steps Navigation Settings3 – 31 Saving Incrementally Increasing Undo Steps Navigation Settings
  • 4 - 32 How to Start the Challenges4 – 32 How to Start the Challenges
  • 6 - 34 Enabling Addons6 – 34 Enabling Addons
  • 8 - 36 How to Recover Blend Files after Crashes Auto Saving Files8 – 36 How to Recover Blend Files after Crashes Auto Saving Files
  • 10 - 38 Get Your Free Blender Shortcut Key Guide10 – 38 Get Your Free Blender Shortcut Key Guide
  • 11 - 39 How to Navigate the Blender Interface11 – 39 How to Navigate the Blender Interface
  • 13 - 41 The Tool Shelf Sidebar Modes Changing Editor Types13 – 41 The Tool Shelf Sidebar Modes Changing Editor Types
  • 15 - 43 Selection Types Quick Favourites Menu Transform Orientations15 – 43 Selection Types Quick Favourites Menu Transform Orientations
  • 17 - 45 Pivots Snapping Zoom Range and Object Visibility17 – 45 Pivots Snapping Zoom Range and Object Visibility
  • 19 - 47 Activating Selection Types the 3D Cursor Tool19 – 47 Activating Selection Types the 3D Cursor Tool
  • 21 - 49 The Annotate Tool Dimensioning Addon and the Interactive Cube Tool21 – 49 The Annotate Tool Dimensioning Addon and the Interactive Cube Tool
  • 23 - 51 Extrude Bevel Edge Loop Tool23 – 51 Extrude Bevel Edge Loop Tool
  • 25 - 53 The Knife Bisect Poly Build Tool25 – 53 The Knife Bisect Poly Build Tool
  • 27 - 55 Using the Spin Tool to Form Profiles27 – 55 Using the Spin Tool to Form Profiles
  • 29 - 57 How to Create Split Join Editor to Form Custom Workspaces29 – 57 How to Create Split Join Editor to Form Custom Workspaces
  • 31 - 59 How to use Collections31 – 59 How to use Collections
  • 33 - 61 The Versatile MultiPurpose 3D Cursor Tool33 – 61 The Versatile MultiPurpose 3D Cursor Tool
  • 35 - 63 Snapping using Relative or Absolute and During Rotation35 – 63 Snapping using Relative or Absolute and During Rotation
  • 37 - 65 Face Normals and the Face Orientation Overlay37 – 65 Face Normals and the Face Orientation Overlay
  • 39 - 67 The Coordinates System and Vertices Edges Faces39 – 67 The Coordinates System and Vertices Edges Faces
  • 41 - 69 How to Start Building your Asset Browser and Linking Blend Files41 – 69 How to Start Building your Asset Browser and Linking Blend Files
  • 42 - 70 Common Issues42 – 70 Common Issues

Chapter 3

  • 44 - 72 Switching Modes44 – 72 Switching Modes
  • 46 - 74 Mesh Elements46 – 74 Mesh Elements
  • 48 - 76 Edge Loops and Extrusion48 – 76 Edge Loops and Extrusion
  • 50 - 78 Shading Modes50 – 78 Shading Modes
  • 52 - 80 Pivot points Mirroring52 – 80 Pivot points Mirroring
  • 54 - 82 Snapping Zoom Level54 – 82 Snapping Zoom Level
  • 56 - 84 Non Uniform Transforms56 – 84 Non Uniform Transforms
  • 58 - 86 Inset Extrude58 – 86 Inset Extrude
  • 60 - 88 Assigning Material60 – 88 Assigning Material
  • 62 - 90 Environment Lighting62 – 90 Environment Lighting
  • 64 - 92 Bevel Modifier64 – 92 Bevel Modifier
  • 66 - 94 Setting up Drivers66 – 94 Setting up Drivers
  • 68 - 96 The Array Modifiers68 – 96 The Array Modifiers
  • 70 - 98 Setting key Frames Switching Cameras70 – 98 Setting key Frames Switching Cameras
  • 72 - 100 Rendering Images Compiling Video72 – 100 Rendering Images Compiling Video

Chapter 4

  • 74 - 102 What is Unit Scale in Blender and Working with Metric or Imperial74 – 102 What is Unit Scale in Blender and Working with Metric or Imperial
  • 76 - 104 Importing DXF Files Converting to Mesh Objects76 – 104 Importing DXF Files Converting to Mesh Objects
  • 78 - 106 DXF Origins and Rotation78 – 106 DXF Origins and Rotation
  • 79 - 107 The Archimesh Addon with Door Creation79 – 107 The Archimesh Addon with Door Creation
  • 80 - 108 Wall Creation using Archimesh80 – 108 Wall Creation using Archimesh
  • 81 - 109 Door Duplication using Archimesh81 – 109 Door Duplication using Archimesh
  • 82 - 110 Wall Duplication using Archimesh82 – 110 Wall Duplication using Archimesh
  • 83 - 111 Changing the Parent Origin of Objects83 – 111 Changing the Parent Origin of Objects
  • 84 - 112 Enabling Scene Statistics in Blender84 – 112 Enabling Scene Statistics in Blender
  • 85 - 113 Window Creation using Archimesh85 – 113 Window Creation using Archimesh
  • 86 - 114 Extruding From the DXF File to Form the Buildings Walls86 – 114 Extruding From the DXF File to Form the Buildings Walls
  • 87 - 115 Creating Faces using the Face Command87 – 115 Creating Faces using the Face Command
  • 88 - 116 Adding Doors from Archimesh88 – 116 Adding Doors from Archimesh
  • 89 - 117 Adding Windows from Archimesh89 – 117 Adding Windows from Archimesh
  • 90 - 118 Adding Stairs from Archimesh90 – 118 Adding Stairs from Archimesh
  • 91 - 119 Object Subtraction using the Boolean Modifier91 – 119 Object Subtraction using the Boolean Modifier
  • 92 - 120 Creating Floors using the Solidify Modifier92 – 120 Creating Floors using the Solidify Modifier
  • 93 - 121 Organising Objects using Collections93 – 121 Organising Objects using Collections
  • 94 - 122 Adding a Roof from Archimesh94 – 122 Adding a Roof from Archimesh
  • 95 - 123 Adding Balcony Railings using Archimesh95 – 123 Adding Balcony Railings using Archimesh
  • 96 - 124 Aligning Objects Along a Given Axis96 – 124 Aligning Objects Along a Given Axis
  • 97 - 125 Extruding to Form External Walls97 – 125 Extruding to Form External Walls
  • 98 - 126 Forming the Grass Patio Areas using Edge Loops98 – 126 Forming the Grass Patio Areas using Edge Loops

Chapter 5

  • 99 - 127 Environment Lighting Textures Using the Dynamic Sky Addon HDRIs99 – 127 Environment Lighting Textures Using the Dynamic Sky Addon HDRIs
  • 100 - 128 Where you can Get Free Texture Maps100 – 128 Where you can Get Free Texture Maps
  • 101 - 129 UV Mapping Texture Based Material Creation101 – 129 UV Mapping Texture Based Material Creation
  • 102 - 130 How to Find Missing Texture Files102 – 130 How to Find Missing Texture Files
  • 103 - 131 Smart UV Project103 – 131 Smart UV Project
  • 104 - 132 Adding a Bevel Modifier for Detail104 – 132 Adding a Bevel Modifier for Detail
  • 105 - 133 Linking UV Maps105 – 133 Linking UV Maps
  • 106 - 134 Seams from Islands106 – 134 Seams from Islands
  • 107 - 135 Applying Non Uniform Transforms107 – 135 Applying Non Uniform Transforms
  • 108 - 136 Creating a Stone particle System108 – 136 Creating a Stone particle System
  • 109 - 137 Modelling Texture Grass Blade109 – 137 Modelling Texture Grass Blade
  • 110 - 138 Distributing Grass Blades using Geometry Nodes110 – 138 Distributing Grass Blades using Geometry Nodes
  • 111 - 139 Creating a tree using the Sapling addon111 – 139 Creating a tree using the Sapling addon
  • 112 - 140 Creating the Bark and Leaf Material112 – 140 Creating the Bark and Leaf Material

Chapter 6

  • 113 - 141 Applying Modifiers Combining Objects113 – 141 Applying Modifiers Combining Objects
  • 114 - 142 Parenting Objects to Empties114 – 142 Parenting Objects to Empties
  • 115 - 143 Selection by Object Type Linked115 – 143 Selection by Object Type Linked
  • 116 - 144 Face Orientation Merging Overlapping Vertices116 – 144 Face Orientation Merging Overlapping Vertices
  • 117 - 145 Using the Addon to Add Images as Planes117 – 145 Using the Addon to Add Images as Planes
  • 118 - 146 Setting up the Curve Modifier to Roll Open the House Plans118 – 146 Setting up the Curve Modifier to Roll Open the House Plans
  • 119 - 147 Setting Up the Boolean Objects to reveal the House119 – 147 Setting Up the Boolean Objects to reveal the House
  • 120 - 148 Setting up the Camera with a Follow Path Track to Constraint120 – 148 Setting up the Camera with a Follow Path Track to Constraint
  • 121 - 149 Parenting the External Environment Assets to an Empty Control121 – 149 Parenting the External Environment Assets to an Empty Control
  • 122 - 150 Setting Key Frames on the Roll Control Object122 – 150 Setting Key Frames on the Roll Control Object
  • 123 - 151 Setting Up the Camera123 – 151 Setting Up the Camera
  • 124 - 152 Using the Boolean Modifiers to reveal the Walls and Ground Floors124 – 152 Using the Boolean Modifiers to reveal the Walls and Ground Floors
  • 125 - 153 Using the Boolean Modifiers to reveal the First Floors125 – 153 Using the Boolean Modifiers to reveal the First Floors
  • 126 - 154 Using Boolean Modifiers to Reveal the Roof Windows126 – 154 Using Boolean Modifiers to Reveal the Roof Windows
  • 127 - 155 Adding more Positions to the Camera127 – 155 Adding more Positions to the Camera
  • 128 - 156 Animating the Trees Landing into Position Scaling from Zero128 – 156 Animating the Trees Landing into Position Scaling from Zero
  • 129 - 157 Key framing the Grass Paving and Rocks Moving into Position129 – 157 Key framing the Grass Paving and Rocks Moving into Position
  • 130 - 158 Animating Models Landing in the Scene from the Asset Library130 – 158 Animating Models Landing in the Scene from the Asset Library
  • 131 - 159 Testing Timings using Viewport Render Animation131 – 159 Testing Timings using Viewport Render Animation
  • 132 - 160 Rendering with Blenders RealTime engine Eevee132 – 160 Rendering with Blenders RealTime engine Eevee
  • 133 - 161 Rendering with Blenders Physically Based Path Tracer Cycles133 – 161 Rendering with Blenders Physically Based Path Tracer Cycles
  • 134 - 162 Rendering the Geometry Nodes Grass Stone Particle System134 – 162 Rendering the Geometry Nodes Grass Stone Particle System
  • 135 - 163 Combining the Rendered Images Creating the Final MP4 Video135 – 163 Combining the Rendered Images Creating the Final MP4 Video

Chapter 7

  • 136 - 2 Where to Get your Free Copy of FreeCAD the Installation Process136 – 2 Where to Get your Free Copy of FreeCAD the Installation Process
  • 137 - 3 FreeCAD Home Screen Interface137 – 3 FreeCAD Home Screen Interface
  • 138 - 4 Workbenches Toolbars and Macros138 – 4 Workbenches Toolbars and Macros
  • 139 - 5 How to Navigate in FreeCAD139 – 5 How to Navigate in FreeCAD
  • 140 - 6 How to Snap in FreeCAD140 – 6 How to Snap in FreeCAD
  • 141 - 7 The Working Plane in FreeCAD141 – 7 The Working Plane in FreeCAD
  • 142 - 8 The Draft Move Rotate Scale Mirror Offset Trimex Clone and Array Tools142 – 8 The Draft Move Rotate Scale Mirror Offset Trimex Clone and Array Tools
  • 143 - 9 The Edit Join Split Upgrade Downgrade Wire to BSpline Tools143 – 9 The Edit Join Split Upgrade Downgrade Wire to BSpline Tools
  • 144 - 10 Line Polyline Fillet Arc Tools Circle Ellipse Rectangle Polygon144 – 10 Line Polyline Fillet Arc Tools Circle Ellipse Rectangle Polygon
  • 145 - 11 BSpline Bezier Point Facebinder ShapeString Hatch145 – 11 BSpline Bezier Point Facebinder ShapeString Hatch
  • 146 - 12 Style Settings Construction Mode Layers146 – 12 Style Settings Construction Mode Layers

Chapter 8

  • 147 - 13 Unit Scale Grid Snapping Style Sheet147 – 13 Unit Scale Grid Snapping Style Sheet
  • 148 - 14 Drawing Lines using Coordinates and Changing Object Properties148 – 14 Drawing Lines using Coordinates and Changing Object Properties
  • 149 - 15 Line Placement Properties Draft Trimex Move Copy Tools149 – 15 Line Placement Properties Draft Trimex Move Copy Tools
  • 150 - 16 The Wire Tool Construction Mode and Hiding the Construction Folder150 – 16 The Wire Tool Construction Mode and Hiding the Construction Folder
  • 151 - 17 The Offset Tool and Drafting Lines151 – 17 The Offset Tool and Drafting Lines
  • 152 - 18 Midpoint Snapping Rotating Objects152 – 18 Midpoint Snapping Rotating Objects
  • 153 - 19 Changing the Length properties of an object the Draft wire Tool153 – 19 Changing the Length properties of an object the Draft wire Tool
  • 154 - 20 Using the Arc Tool Rotating Objects154 – 20 Using the Arc Tool Rotating Objects
  • 155 - 21 Using the Mirror Tool155 – 21 Using the Mirror Tool
  • 156 - 22 Line Thickness and Draw Style Settings156 – 22 Line Thickness and Draw Style Settings
  • 157 - 23 Arraying Objects157 – 23 Arraying Objects
  • 158 - 24 The ODA File Convertor and Linking within the CAD Application158 – 24 The ODA File Convertor and Linking within the CAD Application
  • 159 - 25 Importing DXF Files Creating Groups159 – 25 Importing DXF Files Creating Groups
  • 160 - 26 Adding Dimensions Configuring Dimension Settings160 – 26 Adding Dimensions Configuring Dimension Settings
  • 161 - 27 How to Add Text Annotations to the Drawing161 – 27 How to Add Text Annotations to the Drawing
  • 162 - 28 Creating Drawing Sheet Layouts using Page Templates Exporting in PDF162 – 28 Creating Drawing Sheet Layouts using Page Templates Exporting in PDF
  • 163 - 29 Exporting the DXF File163 – 29 Exporting the DXF File

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